This repository contains a curated list of resources addressing SLAM-related tasks employing Transformer, including optical flow, view/feature correspondences, stereo matching, depth estimation, 3D reconstruction, pose estimation, etc.
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Full SLAM, including pose and depth
| Year | Venue | Paper Title | Repository | Note |
|---|---|---|---|---|
| 2026 | RAL |
ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM | website 解耦式稠密视觉 SLAM:经典特征 SLAM(ORB-SLAM3 / OpenVINS 等)负责低延迟跟踪,几何基础模型(Depth Anything 3)仅用于建图,避免将 GFM 几何误差传入位姿估计。将带位姿的关键帧分批送入 DA3(可输入内参与位姿),每个 batch 构成子地图;帧级用 LightGlue 稀疏匹配与 GTSAM 优化每帧尺度,再按投影深度一致性做置信度加权点云融合;子地图间以重叠帧建立对应,仅优化子地图尺度(位姿锚定于 SLAM,不对 GFM 预测做 Sim(3)/SL(4) 对齐)。回环后按更新轨迹变换子地图并做全局尺度优化。关键帧按位姿基线自适应选取(开阔场景增大平移阈值),并按中值深度剔除远距不可靠点。兼容单目/双目/视觉惯性、多相机与鱼眼(跟踪用原图,建图用针孔矫正)。建图约 3 Hz;室内每 10 m 轨迹重建误差约 2 cm,室外每 30 m 约 10 cm(以 LiDAR 点云为真值)。 |
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| 2026 | CVPR |
VGGT-SLAM++ | — | 在VGGT-SLAM基础上构建完整视觉SLAM:前端用VGGT生成子地图并用Sim(3)做时序对齐;针对原方法过度依赖稀疏回环、短时漂移大、平面场景不稳的问题,提出DEM(Digital Elevation Map,数字高程图)增强的子地图表征——将VGGT稠密点云投影为平面规范的2.5D DEM并切成2×2m tile,用DINOv2提取结构感知特征、FAISS-HNSW检索构建共视图,再在共视窗口内用AnyLoc做VPR回环;后端以高频率局部空间校正/Sim(3)优化抑制漂移,实现有界内存的大规模建图。 |
| 2026 | arXiv |
SceneVGGT: VGGT-based online 3D semantic SLAM for indoor scene understanding and navigation | website 采用YOLOv9e对2D RGB进行分割,用VGGT实现2D语义到3D到映射;采用滑动窗口方法处理连续视频流,将流划分为大小为 n 的连续不相交块,每个窗口包含当前块和前一个块的部分帧作为关键帧锚点。通过这些重叠的锚帧估计块间的位姿变换,使当前块的相对变换与先前累积的轨迹对齐,确保连续子地图与初始全局锚点对齐。将VGGT预测的深度与LiDAR到深度进行对齐获取绝对尺度。RTX 4090 上速度为7.23fps |
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| 2025 | arXiv |
Dynamic Visual SLAM using a General 3D Prior | 采用patch-based bundle adjustment(DPV-SLAM)与前馈模型(π³mos)相结合的方式实现SLAM,通过前馈模型来过滤动态区域,然后用深度预测来进行inpainting;π³mos是基于π³的,先通过DINOv2来提取语义(移动物体);对于每帧的输入,π³预测pixel motion以及深度图,然后走dpv-slam的流程实现定位与建图 | |
| 2026 | CVPR |
ZipMap: Linear-Time Stateful 3D Reconstruction with Test-Time Training | website 采用 Test-Time Training (TTT) layers 作为全局信息聚合的核心机制:并非对所有 token 执行全局自注意力,而是通过 TTT 将输入视图的上下文写入一组 fast weights(动态参数),并在测试时通过参数更新过程隐式构建一个可查询的 scene state。这种方式本质上是一种 状态化建模(stateful modeling),能够在保持跨视图全局一致性的同时,将计算复杂度从二次降低到线性(即在一次前向过程中,将大规模图像集合“压缩(zip)”为一个紧凑的隐藏场景状态)。在架构上,模型结合 局部窗口 attention + TTT layers,逐步将多视图信息压缩为一个紧凑的 scene representation,并支持后续的几何与新视角查询。ATE和runtime都远超VGGT、Pi3、CUT3R和TTT3R |
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| 2025 | arXiv |
VGGT-SLAM 2.0: Real time Dense Feed-forward Scene Reconstruction | Test VGGT-SLAM的高维15自由度对齐会引入漂移,通过强制规定子地图对齐中的两个重叠帧必须具有相同的位置、旋转和标定参数,并求解一致的尺度因子,消除了VGGT子地图对齐的高维漂移与平面退化问题;改进因子图设计(所有关键帧均为节点,图中包含连接子地图内关键帧的内部边,以及连接子地图间重叠帧的中间边/其实也即是正常的因子图);VGGT注意力层的输出作为图像匹配(建立有效的回环检测),建图完成后可用于检索开放集物体,在Jetson Thor上实现在线实时建图 |
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| 2025 | arXiv |
DVGT: Driving Visual Geometry Transformer | website 视觉特征提取部分采用DINOv3作为骨干网络提取视觉特征,然后基于一系列注意力机制(分解式时空注意力/Factorized Spatial-Temporal Attention)实现时空几何关系的理解,最终并行的head输出全局3D点图+Ego Pose |
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| 2025 | arXiv |
DriveVGGT: Visual Geometry Transformer for Autonomous Driving | — | 面向自动驾驶的,多相机,VGGT重建 |
| 2025 | arXiv |
Any4D: Unified Feed-Forward Metric 4D Reconstruction | website | |
| 2025 | arXiv |
Building temporally coherent 3D maps with VGGT for memory-efficient Semantic SLAM | — | — |
| 2025 | arXiv |
SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors | — | 室内单目Gaussian SLAM:用CUT3R等3D先验按子地图预测局部点云/位姿,经Sim(3)对齐融合进Global Gaussian Map作为可微全局记忆;再以可微渲染做逐帧LBA与离线GBA,联合优化位姿与几何以修正先验误差;并结合基于几何特征/重投影重叠的回环与子地图位姿图优化,获得紧凑一致地图,支持稠密重建与新视角合成。 |
| 2025 | arXiv |
Multi-Agent Monocular Dense SLAM With 3D Reconstruction Priors | — | — |
| 2025 | arXiv |
AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend | website AMB3R 整体采用了冻结的 VGGT 作为前端来输出 pointmap 及其对应的特征,将输出的pointmap先聚合成稀疏体素网格(Sparse voxel grid)。随后,通过空间填充曲线(Space-filling curves)将这些稀疏体素序列化为一维特征序列。利用 Transformer 高效地在紧凑的体素空间中处理这些一维序列特征,随后利用 KNN 插值将处理后的特征重新映射回 2D 视角。 |
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| 2025 | arXiv |
LiDAR-VGGT: Cross-Modal Coarse-to-Fine Fusion for Globally Consistent and Metric-Scale Dense Mapping | — | |
| 2025 | arXiv |
SAIL-Recon: Large SfM by Augmenting Scene Regression with Localization | website | |
| 2025 | arXiv |
EC3R-SLAM: Efficient and Consistent Monocular Dense SLAM with Feed-Forward 3D Reconstruction | Website 免标定单目稠密SLAM:轻量特征跟踪(XFeat+局部稀疏地图PnP)选关键帧,仅把少量关键帧(约5帧)送入VGGT/Fast3R前馈建局部子地图并估计内参;用Sim(3)点云配准接入位姿图,并以稠密重建结果回写校正前端稀疏点;同时结合局部回环(近邻投影)与全局回环(重建embedding相似度),在Sim(3)位姿图上优化,实现多视图一致、低显存(约<10GB)与实时(约30+FPS)。 |
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| 2025 | arXiv |
GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State | — | — |
| 2026 | ICRA |
PROFusion: Robust and Accurate Dense Reconstruction via Camera Pose Regression and Optimization | 相机位姿回归(SLAM3R+Reloc3r)提供鲁棒性,传统优化算法确保准确度。二者相结合,形成了一个简单高效的相机跟踪和场景重建系统。 | |
| 2025 | arXiv |
SLAM-Former: Putting SLAM into One Transformer | website | |
| 2026 | 3DV |
ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association | website 单目稠密SLAM:针对非对称两视图把点图都回归到第一视角坐标系、两帧几何难拆成独立节点做位姿图的问题,前端提出轻量Symmetric Two-view Association/对称双视图关联(STA)——共享权重对称encoder-decoder,对任意两帧(邻帧/回环对)各自回归局部坐标系pointmap与相对位姿(模型约仅VGGT的35%);训练用pointmap/相对位姿(含cycle consistency)与几何一致性损失。后端构建灵活Sim(3)位姿图:每视角多节点,pose edge连同一次前向的两视图、scale edge处理跨前向尺度不一致,并结合BoW回环;LM优化后输出轨迹与稠密点云。 |
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| 2025 | arXiv |
VGGT-Long: Chunk it, Loop it, Align it – Pushing VGGT’s Limits on Kilometer-scale Long RGB Sequences | 针对室外大场景的VGGT,提出一个chunk-and-align pipeline (也就是每部分为一个VGGT,VGGT结果之间通过sim3对齐),回环检测(通过DINOv2训练的Visual Place Recognition预训练),也是基于sim3进行对齐。最后全局通过基于sim3的LM-优化;其观点是:不必再包一层很重的 BA/SLAM backend;用「切块 + 对齐 + 轻量回环」就够。 | |
| 2025 | arXiv |
DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations | — | — |
| 2025 | NeurIPS |
VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold | — | |
| 2025 | arXiv |
3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS | — | website MASt3R-SfM+3DGS |
| 2025 | CVPR |
AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos | website | |
| 2025 | CVPR |
SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos | test | |
| 2025 | CVPR |
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors | Website Test |
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| 2022 | ECCV |
Jperceiver: Joint perception network for depth, pose and layout estimation in driving scenes | — |
or pose/state estimation
or Data Association, Correspondences
or depth estimation or 3D reconstruction
| Year | Venue | Paper Title | Repository | Note |
|---|---|---|---|---|
| 2026 | ECCV |
CasaMaestro: Multi-View Panoramas for House-Scale 3D Reconstruction | website 面向整屋的稀疏全景前馈度量重建:输入 20–50 张无外参室内 ERP 全景,一次前向同时预测各视角度量深度与相机位姿,反投影得到覆盖多房间的点云。骨干沿用 Depth Anything 3 的极简 ViT(DINOv2):前若干层只做帧内自注意力,之后通过重排 token 交替帧内/跨视图全局注意力(不加新层),DPT 出深度,位姿头吃骨干最终特征。针对稀疏大位移,不用每视角独立 MLP 回归位姿,而加一层轻量全景位姿解码器:线性投影后先做逐视角残差 MLP,再在视角维做自注意力(可用 mask 挡住三脚架/拍摄者),分别回归平移与单位四元数;全景视场固定为 360°×180°,不估 FoV。现有室内全景同场景视角几乎同朝向、相对旋转不足,故对合成场景做 ERP 旋转增强:按 yaw–pitch–roll 采样旋转,球面重映射 RGB 与深度,并右乘更新相机到世界的旋转,几何保持一致。权重从 DA3 初始化,在 Realsee3D 上训练。相对把全景切成针孔再跑 VGGT/π³/DA3,或依赖大重叠视频流的 PanoPose/SPR,稀疏整屋的位姿与房间结构更稳。 |
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| 2026 | arXiv |
MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement | website 单目度量点图的细结构 refinement:现有方法在 2D 平面解码 3D 几何,邻域由图像邻近而非 3D 邻近决定,深度不连续处特征混叠,细杆/栅栏等会被拧弯、抹平。以 MoGe-2 为 base 得到粗点图与 DINOv2 特征;Self-Guided Sparse 3D Refiner 把点图抬到 log-depth 体素壳,用稀疏 3D 卷积按三维邻域聚合(仅图像相邻且 log-depth 差小于阈值才连通),预测 log-depth 残差并迭代更新壳结构,瓶颈注入 base 的 2D 特征。默认 ViT-L、推理 3 步;相对 MoGe-2 等,局部细结构与全局几何均更好。 |
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| 2026 | arXiv |
GUSH3R: Everyone Everywhere All at Once as Gaussians | website 在冻结的 Human3R 上做前馈人–场景重建:单目视频一次前向同时输出动态人与静态场景的统一 3DGS。Human3R 提供度量点云、相机位姿与 SMPL-X;Scene Gaussian Decoder 用点云作高斯中心,DPT+CNN 预测其余高斯参数,用人检测/置信度滤掉人体区域,再按度量体素累积融合。Human Gaussian Decoder 以 SMPL-X 顶点为锚,Human Gaussian Transformer 用 human/vertex/memory token 查询图像 token,在 canonical A-pose 预测逐顶点高斯,经 LBS 变到当前姿态;每人一条 appearance memory 以保持跨帧外观。相对优化式人–场景方法和 AnySplat+LHM 事后拼接,新视角合成更一致,推理更快。 |
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| 2026 | arXiv |
RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer | — | 无需训练的 VGGT 加速:谱分析、探针与因果干预表明全局注意力分成三段——浅层(L1–L10)尚无跨视角结构,中层(L11–L18)承担跨视角对齐,深层(L19–L24)对稠密几何冗余,但跨帧注意力对位姿仍必要。据此在每层全局注意力上沿两条轴做 U 形压缩:Saliency-Guided Banded Merging 用冻结 DINOv2 [CLS] 显著度保护几何/边缘 salient token(浅/深层合并比 0.99,中层 0.50);Selectively Protected K/V Downsampling 对非锚点帧做相位错开的空间网格降采样,参考帧、camera/register token 与高显著 patch 保持满密度,以维持跨帧覆盖与位姿通路。相对 VGGT*,ScanNet 1000 帧约 6.7× 加速,重建质量基本持平。 |
| 2026 | arXiv |
LiAuto-GeoX: Efficient Grounded Driving Transformer | website 面向车载部署的环视稠密三维重建:先以 VGGT/OmniVGGT 风格的高容量教师(24 层编解码、约 1.1B)在大规模环视数据上学习驾驶几何,训练时将标定多相机内外参作为显式几何条件,并以稀疏 LiDAR 投影深度对远距、弱纹理区域做几何锚定;再通过 geometry-preserving distillation 将能力迁移至 155M 学生(DINOv2-Small + 12 层 decoder)。蒸馏包含两项:Mask-Guided Depth-Aware Distillation 利用教师高激活 token 与深度图,经 adapter 调制学生特征,强化远距与边界等几何敏感区域(仅训练期使用,推理无额外开销);Relative-Pose Relational Distillation 对齐各视角 camera-conditioned token 的成对关系矩阵,以保持环视空间一致性,而非直接回归绝对位姿。学生以教师稠密深度与点云为监督,不以稀疏雷达为监督。推理仅部署学生,单次前向输出各视角深度与稠密点云,适配 2–8 路相机配置。KITTI 视频深度约 220 FPS。 |
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| 2026 | arXiv |
BA-T: An Iterative Transformer for Two-View Bundle Adjustment | feed-forward 3D多数是“一次性预测”,本文引入BA的思想(并非显式求解):既保留深度模型的隐式表达和前馈效率,又吸收 BA 的迭代式信息传播结构。 两视图前馈重建:把经典 BA 的「残差→更新相机→更新几何」信息流做成可复用的隐空间迭代 Transformer 层;用 camera-conditioned transform (先把不同视角的局部几何拉到可比较的空间) + soft matching 算 latent residual,再结构化更新位姿/局部几何 token,替代深层 cross-attn 堆栈。decoder 约 38M(约 DUSt3R 的 16%),迭代 3–4 次 refinement,位姿与跨视图一致性优于同体量堆栈 decoder。 |
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| 2026 | CVPR |
D4RT: Efficiently Reconstructing Dynamic Scenes One D4RT at a Time | website 面向动态视频的统一前馈 4D 重建与跟踪:Encoder 把整段视频编码成全局场景表征,轻量 Decoder 按需查询任意像素在指定时刻、指定相机坐标系下的 3D 位置;通过更换查询方式,同一模型可输出点轨迹、稠密点云、视频深度,以及相机内外参(相对位姿由多点 3D 对应经刚体对齐得到)。避开稠密逐帧解码和多任务专用头;查询彼此独立并附带局部 RGB 外观块。再用占用网格做全像素跟踪,只从尚未覆盖的像素开新轨迹,高效重建含动态物体的完整场景。相对 VGGT、π³、MegaSaM、SpatialTrackerV2 等,在 4D 跟踪、深度/点云与位姿上精度与速度均更强。 |
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| 2026 | arXiv |
Spark3R: Asymmetric Token Reduction Makes Fast Feed-Forward 3D Reconstruction | — | 无需训练(即插即用),加速前馈3D重建模型,兼容VGGT、π3 、DepthAnythingV3(1000帧上高达28倍加速).将query tokens 和 key-value tokens的压缩解耦了,并分别配不同的压缩算子。ayer-adaptive key-value reduction schedule :根据每个全局注意力层对压缩的实测敏感性,调整其键值缩减因子 |
| 2026 | arXiv |
TurboVGGT: Fast Visual Geometry Reconstruction with Adaptive Alternating Attention | — | website 可训练加速 VGGT 类模型:Adaptive Alternating Attention = 按帧/层自适应稀疏选择 + 学习代表性 token 的稀疏全局 cross-attn;兼容 VGGT/π³/MapAnything,1000 帧约 7×–18× 加速 用 Adaptive Alternating Attention 替换稠密全局注意力,在保持重建质量的同时显著降时延与显存 |
| 2026 | CVPR |
From None to All: Self-Supervised 3D Reconstruction via Novel View Synthesis | website 通过自监督的方式来学习显式的3D几何和相机内外参。通过重构3DGS,然后渲染,利用2D图像的自监督 |
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| 2026 | CVPR |
VGGT-Ω | website 将模型参数量扩展至10B,引入寄存器注意力(Register Attention):ViT往往自发利用小部分的Token携带全局信息,因此作者在 25% 的全局注意力层中,不同帧之间的信息交换被严格限制在寄存器之间,形成了有效的信息瓶颈,强制寄存器提取高层几何特征;对于解码头进行显存优化;从4000万数据中选出80万高质量序列,结合合成数据有400万个带3D label的训练序列(原本VGGT的15倍以上)。 |
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| 2026 | ICLR |
Ttt3r: 3d reconstruction as test-time training | website 基于CUT3R的改进,CUT3R属于RNN架构,参考现有的RNN架构来改进CUT3R;TTT正是为了解决RNN长度泛化能力(隐藏状态在训练见过的长度/模式上“记死”了;信息在时间上被不断覆盖或衰减,长序列里早期重要信息丢失;序列变长后,隐藏状态会进入训练阶段几乎没出现过的区域,行为不可控、误差容易放大) |
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| 2026 | CVPR |
SwiftVGGT: A Scalable Visual Geometry Grounded Transformer for Large-Scale Scenes | website 在保持高质量密集3D重建的同时显著降低了推理时间;主要改进点有二:(1)将基于迭代IRLS的Sim(3)对齐替换为基于单步Sim(3)的奇异值分解流程;(2)直接使用VGGT的DINO块标记执行闭环检测,消除了外部VPR模型引入的冗余计算(实现回环检测) VGGT-Long 的加速版——可靠点采样换掉 IRLS,自带 DINO 特征换掉外部 VPR |
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| 2026 | arXiv |
Geometric Context Transformer for Streaming 3D Reconstruction | website LingBot-Map,纯粹的自回归模型,单个RGB实现流式 3D 重建;DINO 骨干网络提取图像特征,经过交替排列的 Frame Attention 层和 GCA 层进行精炼。在 GCA 中,当前视图从 Anchor Context、局部 Pose-Reference Window 和 Trajectory Memory 中聚合信息。任务特定的预测头分别输出相机位姿和深度图。 |
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| 2026 | CVPR |
PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagery | — | 基于全景图的前馈三维重建;引入了针对全景图像的特殊三轴SO(3)旋转处理机制,关键应该是数据集 |
| 2026 | ICLR |
PAGE-4D: Disentangled Pose and Geometry Estimation for VGGT-4D Perception | website 通过对VGGT关键层的特征可视化分析,研究团队观察到动态区域表现出比静态区域更弱的激活,这表明VGGT倾向于忽略动态内容。提出Dynamics-aware Aggregator:通过三个模块整合空间和时间线索——Frame Attention用于帧间patch关系,Global Attention用于帧内patch关系,Dynamics-Aware Global Attention用于解耦动态和静态内容;Dynamics-aware Aggregator预测动态感知掩码,实现静态与动态信息的解耦:在姿态估计中抑制运动线索,在几何重建中增强动态表示。 |
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| 2026 | arXiv |
MeMix: Writing Less, Remembering More for Streaming 3D Reconstruction | website “流式 3D 重建”是指模型像人眼一样,不断接收连续的视频帧流,并实时构建周围的 3D 场景。为了处理无限长的视频流,现有的主流模型通常采用“循环状态(Recurrent State)”机制——即把过去的记忆压缩到一个固定大小的状态中。本文不再把状态看作一个整体,而是将其划分为多个独立的记忆补丁(patches),然后选择性的更新,这样可以避免长序列的遗忘问题。 |
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| 2025 | arXiv |
4D-VGGT: A General Foundation Model with SpatioTemporal Awareness for Dynamic Scene Geometry Estimation | — | Multi-level representation:对于空间(Spatial),采用“跨视图的全局融合(cross-view global fusion)”,以确保同一时刻下多视角几何的全局一致性。对于时间(Temporal),采用“跨时间的局部融合(cross-time local fusion)”,以精准捕捉物体在前后帧之间的局部运动细节。在获取了时空特征的基础上,通过多个prediction head来预测深度、场景流等 |
| 2026 | arXiv |
R3: 3D Reconstruction via Relative Regression | website 针对 VGGT/π³/DA3 等依赖单一全局坐标系、长序列平移无界难扩展的问题,将前馈重建改为成对相对位姿回归:在 DA3 骨干上用轻量 MLP 预测有序帧对的相对旋转/平移及分项置信度;置信度统一用于训练加权、流式轨迹聚合与关键帧库管理(token 新颖性准入、效用淘汰),并可拒不可靠帧。同一因果 checkpoint 既支持有界内存在线流式,也可测试时去因果 mask 做全上下文 + 轻量位姿图 refinement。约 372M 参数,长序列位姿/重建相对 CUT3R、StreamVGGT、TTT3R 等更稳。 |
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| 2026 | arXiv |
FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry | 针对 StreamVGGT 等流式几何模型 KV-cache 随序列无限增长的问题,提出推理时有界记忆框架(无需重训):主张几何匹配依赖帧级连贯、跨视角兼容的观测,token 级淘汰易导致上下文稀释与碎片化。将历史按帧保留为完整 KV 段;中期库用 key 均值原型做互补性评分,并以最远优先贪心在固定容量下覆盖更广的检索方向;另设稀疏锚点层(首帧永久保留,按时间间隔/置信清晰度/位姿新颖性晋升)提供长程参考。在长序列重建、视频深度与位姿上,相对 InfiniteVGGT、OVGGT 等 token 级有界方法取得更好的精度–显存权衡,且更稳定。 | |
| 2026 | arXiv |
OVGGT: O (1) Constant-Cost Streaming Visual Geometry Transformer | website Self-Selective Caching (SSC,自选择性缓存) and Dynamic Anchor Protection (DAP,动态锚点保护)。固定的显存下,处理任意长度序列 |
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| 2026 | arXiv |
VGG-T^3: Offline Feed-Forward 3D Reconstruction at Scale | — | website VGG-T³(Visual Geometry Grounded Test-Time Training):面向离线大规模重建,将VGGT全局Softmax Attention中可变长度的KV场景表征,通过测试时训练(TTT)压缩为固定尺寸MLP权重,使复杂度从O(n²)降为线性O(n);并引入ShortConv2D增强KV映射表达力。约1k图54秒、2k图约48.5秒(相对VGGT最高约33×加速),且可用冻结MLP查询新视角做视觉定位。 |
| 2026 | arXiv |
Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flow | — | website Flow4R会对每一幅图像预测点位置(相当于pointmap)、场景流、姿态权重和置信度,其中,场景流(scene flow)实现了捕捉点相对于摄像机的运动情况,概括来说就是一个模型同时看懂场景、跟踪物体、估相机运动、完成重建”,而它选择的统一语言不是传统位姿或深度,而是 scene flow |
| 2026 | CVPR |
LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging | website 针对VGGT全局注意力二次复杂度瓶颈,提出geometry-aware cached token merging:用像素梯度+token方差构建几何重要度图,将token划分为保留的GA tokens、锚点dst与待合并src,在全局注意力两侧做合并/还原;并跨层缓存复用merge indices。再结合微调与FP8量化,可处理约1000张图、相对VGGT约10×加速且显存显著降低。 |
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| 2026 | arXiv |
Fast-SAM3D: 3Dfy Anything in Images but Faster | 从输入图片中重构物体三维模型 | |
| 2026 | arXiv |
Masked Depth Modeling for Spatial Perception | website 面向真实场景的深度补全模型:将传感器失效区域视为可学习的结构线索而非简单噪声,通过掩码深度建模(Masked Depth Modeling, MDM)机制充分利用 RGB 图像中的视觉上下文信息,对缺失深度区域进行智能推断与补全。架构:RGB+Deoth输入ViT(标准架构);合成数据LingBot Depth-S(生成带有自然缺陷的逼真深度观测值,442个室内场景中渲染了100万个合成样本)+真实数据LingBot Depth-R(200万个场景)+开源数据集补充(共1000万个训练样本) |
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| 2026 | arXiv |
V-DPM: 4D Video Reconstruction with Dynamic Point Maps | website 将动态点图(DPM)从图像对扩展为多帧视频,进而可以实现4D重建;建立于VGGT基础上,通过time-conditioned decoder将重建过程分解为两个步骤:用VGGT生成视角不变但时间可变的点图(即所有点都在同一个相机坐标系)+用时间条件解码器生成时间不变的点图(即不仅在同一个坐标系下,也传递到同一时间戳上) |
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| 2026 | arXiv |
MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression Segmentation | 从稀疏的RGB图像和文本描述中,同时完成场景重建和目标分割;双分支架构:重建Branch(三维重建)和多模态Branch(接收来自于重建Branch的几何特征,与图像的视觉特征、文本encoder进行融合,实现对描述区域的关注,输出2D mask并投影到3D点云上) | |
| 2025 | arXiv |
One4D: Unified 4D Generation and Reconstruction via Decoupled LoRA Control | website 一个模型(视频生成模型Wan Video)同步输出 RGB 视频与 Pointmap(XYZ)几何视频 |
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| 2026 | CVPR |
TALO: Pushing 3D Vision Foundation Models Towards Globally Consistent Online Reconstruction | 全局一致性的在线增量建图;基于全局控制点传播与薄板样条变换的精细几何对齐策略,基于重叠相机位姿平均的子地图注册,并支持不同的基础模型(如VGGT,π³、MapAnything) | |
| 2025 | arXiv |
InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams | 基于Key-Diversity的滚动记忆机制/Rolling Memory,实现面向无限长序列的视觉几何重建框架;算每个 Key 与均值 Key 的负余弦相似度。得分越高,代表该 Token 与平均值差异越大,包含越独特的几何信息,应予以保留 | |
| 2025 | arXiv |
DePT3R: Joint Dense Point Tracking and 3D Reconstruction of Dynamic Scenes in a Single Forward Pass | 利用多张图像实现动态场景的密集点跟踪与3D重建,提取 deep spatio-temporal features,通过dense prediction heads来回归pixel-wise 地图;VGGT+Dense Prediction Transformer(DPT,分别作为Depth Head、Point Head和Motion Head) | |
| 2025 | arXiv |
Depth Anything 3: Recovering the Visual Space from Any Views | website | |
| 2025 | arXiv |
HTTM: Head-wise Temporal Token Merging for Faster VGGT | — | — |
| 2025 | arXiv |
FastVGGT: Training-Free Acceleration of Visual Geometry Transformer | — | — |
| 2025 | arXiv |
VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction | website | |
| 2025 | arXiv |
OmniVGGT: Omni-Modality Driven Visual Geometry Grounded | website | |
| 2025 | arXiv |
Human3R: Everyone Everywhere All at Once | website | |
| 2025 | arXiv |
MapAnything: Universal Feed-Forward Metric 3D Reconstruction | website | |
| 2025 | ICCV |
PanoSplatt3R: Leveraging Perspective Pretraining for Generalized Unposed Wide-Baseline Panorama Reconstruction | website | |
| 2025 | arXiv |
Ov3R: Open-Vocabulary Semantic 3D Reconstruction from RGB Videos | — | — |
| 2025 | ICCV |
LONG3R: Long Sequence Streaming 3D Reconstruction | website | |
| 2025 | arXiv |
Dens3R: A Foundation Model for 3D Geometry Prediction | — | — |
| 2025 | arXiv |
StreamVGGT: Streaming 4D Visual Geometry Transformer | website | |
| 2025 | arXiv |
Test3R: Learning to Reconstruct 3D at Test Time | website | |
| 2025 | arXiv |
Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory | website | |
| 2025 | arXiv |
4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos | — | website |
| 2025 | arXiv |
Rig3R: Rig-Aware Conditioning for Learned 3D Reconstruction | — | — |
| 2025 | CVPR |
SAB3R: Semantic-Augmented Backbone in 3D Reconstruction | — | website |
| 2025 | arXiv |
Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles | website | |
| 2025 | CVPR |
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models | — | |
| 2025 | arXiv |
Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos | — | |
| 2025 | arXiv |
STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes | website | |
| 2025 | CVPRW |
DELTA: Dense Depth from Events and LiDAR using Transformer’s Attention | website | |
| 2025 | CVPR |
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds | website | |
| 2025 | CVPR |
MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision | website | |
| 2025 | arXiv |
Regist3R: Incremental Registration with Stereo Foundation Model | — | — |
| 2025 | arXiv |
St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World | — | website |
| 2025 | CVPR |
AerialMegaDepth: Learning Aerial-Ground Reconstruction and View Synthesis | website | |
| 2025 | arXiv |
Mono3R: Exploiting Monocular Cues for Geometric 3D Reconstruction | — | — |
| 2025 | CVPR |
MonSter: Marry Monodepth to Stereo Unleashes Power | — | |
| 2026 | NeurIPS |
Enhancing 3D Reconstruction for Dynamic Scenes | website D2USt3R/DDUSt3R:提出 Static-Dynamic Aligned Pointmaps(SDAP):静态区仍用相机位姿对齐,动态区用光流把像素对齐到同一时刻的 3D 坐标,并配合遮挡掩码与动态掩码,分开监督:(1) 只在静态区做常规 pointmap 回归;(2)在动态且非遮挡区,用光流建立跨帧 3D 对齐.把动态对应显式写进 DUSt3R 训练,从而提升动态场景重建。 |
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| 2025 | arXiv |
FlowR: Flowing from Sparse to Dense 3D Reconstructions | — | website |
| 2025 | ICCV |
Easi3R: Estimating Disentangled Motion from DUSt3R Without Training | website Easi3R:无需训练的即插即用适配方法。发现DUSt3R的cross-attention隐式编码了相机/物体运动信息,通过时空聚合attention(均值/方差)解耦动态区域与相机运动,得到动态分割;再在二次推理时对动态区域做attention re-weighting,抑制运动干扰,从而提升动态视频上的4D点云重建与相机位姿估计。 test |
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| 2025 | arXiv |
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors | — | DUSt3R+Diffusion+3DGS |
| 2025 | ICLR |
M3: 3D-Spatial Multimodal Memory | website compression & Gaussian Memory Attention |
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| 2025 | CVPR |
MVSAnywhere: Zero-Shot Multi-View Stereo | website | |
| 2025 | CVPR |
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis | — | website |
| 2025 | CVPR |
Pow3R: empowering unconstrained 3D reconstruction with camera and scene priors | — | website DUSt3R+multi information input |
| 2025 | CVPR |
Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding | TSP3D | |
| 2025 | CVPR |
UniK3D: Universal Camera Monocular 3D Estimation | website | |
| 2025 | CVPR |
Sonata: Self-Supervised Learning of Reliable Point Representations | website | |
| 2024 | CVPR |
Point transformer v3: Simpler faster stronger | — | |
| 2022 | NIPS |
Point transformer v2: Grouped vector attention and partition-based pooling | — | |
| 2021 | ICCV |
Point transformer | — | unofficial implementation |
| 2025 | arXiv |
Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstruction | — | website Dynamic DUSt3R, DPM |
| 2025 | ICLR |
MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion | website MonST3R(Motion DUSt3R):以geometry-first方式将DUSt3R扩展到动态场景——按时间步回归pointmap,通过对少量动态/位姿/深度数据微调decoder与head(冻结encoder),使模型在无显式运动表示时也能估计运动物体几何;推理时用光流与相机诱导流差异得到动静掩码,并结合滑动窗口全局对齐,输出视频深度、相机位姿与动态点云。 Test |
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| 2025 | CVPR |
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos | website | |
| 2025 | CVPR |
Continuous 3D Perception Model with Persistent State | website CUT3R |
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| 2025 | CVPR |
SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction | MASt3R+COLMAP+3DGS | |
| 2025 | arXiv |
SplatVoxel: History-Aware Novel View Streaming without Temporal Training | — | — |
| 2025 | CVPR |
GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding | 3DGS+Transformer | |
| 2025 | CVPR |
DUNE: Distilling a Universal Encoder from Heterogeneous 2D and 3D Teachers | website distillation |
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| 2025 | arXiv |
MUSt3R: Multi-view Network for Stereo 3D Reconstruction | multiple views DUSt3R | |
| 2025 | CVPR |
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass | Website Test |
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| 2024 | NIPS |
Depth anything v2 | website | |
| 2024 | CVPR |
Depth anything: Unleashing the power of large-scale unlabeled data | Website | |
| 2024 | CVPR |
DeCoTR: Enhancing Depth Completion with 2D and 3D Attentions | — | — |
| 2024 | CVPR |
Learning to adapt clip for few-shot monocular depth estimation | — | — |
| 2025 | 3DV |
3d reconstruction with spatial memory | website Spann3R |
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| 2024 | CVPR |
DUSt3R: Geometric 3D Vision Made Easy | Website Test |
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| 2024 | ECCV |
Gs-lrm: Large reconstruction model for 3d gaussian splatting | — | website 3DGS+Transformer |
| 2024 | TIP |
BinsFormer: Revisiting Adaptive Bins for Monocular Depth Estimation | — | |
| 2024 | TIP |
GLPanoDepth: Global-to-Local Panoramic Depth Estimation | — | — |
| 2023 | ICCV |
Towards zero-shot scale-aware monocular depth estimation | website | |
| 2023 | ICCV |
Egformer: Equirectangular geometry-biased transformer for 360 depth estimation | — | |
| 2023 | Machine Intelligence Research |
Depthformer: Exploiting long-range correlation and local information for accurate monocular depth estimation | — | — |
| 2023 | CVPR |
Lite-mono: A lightweight cnn and transformer architecture for self-supervised monocular depth estimation | — | — |
| 2023 | CVPR |
CompletionFormer: Depth Completion with Convolutions and Vision Transformers | website | |
| 2023 | ICRA |
Lightweight monocular depth estimation via token-sharing transformer | — | — |
| 2023 | AAAI |
ROIFormer: Semantic-Aware Region of Interest Transformer for Efficient Self-Supervised Monocular Depth Estimation | — | — |
| 2023 | ICRA |
TODE-Trans: Transparent Object Depth Estimation with Transformer | — | |
| 2023 | AAAI |
Deep digging into the generalization of self-supervised monocular depth estimation | — | |
| 2022 | ECCV |
PanoFormer: Panorama Transformer for Indoor 360 Depth Estimation | — | |
| 2022 | AAAI |
Improving 360 monocular depth estimation via non-local dense prediction transformer and joint supervised and self-supervised learning | — | — |
| 2022 | arXiv |
MVSFormer: Multi-view stereo by learning robust image features and temperature-based depth | — | — |
| 2022 | arXiv |
Objcavit: improving monocular depth estimation using natural language models and image-object cross-attention | — | |
| 2022 | arXiv |
Depthformer: Multiscale Vision Transformer For Monocular Depth Estimation With Local Global Information Fusion | — | |
| 2022 | arXiv |
Sidert: A real-time pure transformer architecture for single image depth estimation | — | — |
| 2022 | ECCV |
Hybrid transformer based feature fusion for self-supervised monocular depth estimation | — | — |
| 2022 | ECCV |
Spike transformer: Monocular depth estimation for spiking camera | — | |
| 2022 | 3DV |
MonoViT: Self-Supervised Monocular Depth Estimation with a Vision Transformer | — | |
| 2022 | arXiv |
DEST: “Depth Estimation with Simplified Transformer | — | — |
| 2022 | arXiv |
SparseFormer: Attention-based Depth Completion Network | — | — |
| 2022 | CVPR |
GuideFormer: Transformers for Image Guided Depth Completion | — | — |
| 2022 | CVPR |
Multi-frame self-supervised depth with transformers | — | — |
| 2022 | arXiv |
Transformers in Self-Supervised Monocular Depth Estimation with Unknown Camera Intrinsics | — | — |
| 2021 | ICCV |
Revisiting stereo depth estimation from a sequence-to-sequence perspective with transformers | — | STTR stereo matching |
| 2021 | BMVC |
Transformer-based Monocular Depth Estimation with Attention Supervision | — | |
| 2021 | ICCV |
Transformer-Based Attention Networks for Continuous Pixel-Wise Prediction | — | |
| 2021 | ICCV |
Vision transformers for dense prediction | DPT |
| Year | Venue | Paper Title | Repository | Note |
|---|---|---|---|---|
| 2025 | arXiv |
DINOV3 | website | |
| 2024 | Transactions on Machine Learning Research Journal |
Dinov2: Learning robust visual features without supervision | DINO2 | |
| 2021 | ICML |
Is space-time attention all you need for video understanding? | TimeSformer | |
| 2021 | CVPR |
Taming transformers for high-resolution image synthesis | High resolution CNN+Transformer | |
| 2021 | ICCV |
Emerging properties in self-supervised vision transformers | DINO SSL |
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| 2021 | ICCV |
Vivit: A video vision transformer | — | |
| 2020 | ICLR |
An image is worth 16x16 words: Transformers for image recognition at scale | ViT |