2025 |
arXiv |
4D Gaussian Splatting SLAM |
 |
website |
2025 |
arXiv |
GI-SLAM: Gaussian-Inertial SLAM |
— |
— |
2025 |
arXiv |
FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion |
— |
— |
2025 |
ICRA |
OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding |
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website |
2025 |
arXiv |
VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM |
— |
— |
2025 |
arXiv |
Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM |
— |
— |
2025 |
arXiv |
Monogs++: Fast and accurate monocular rgb gaussian slam |
— |
— |
2025 |
RAL |
RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting |
 |
— |
2025 |
arXiv |
VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes |
— |
website |
2025 |
CVPR |
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments |
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website |
2025 |
arXiv |
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM |
— |
— |
2025 |
arXiv |
GS-GVINS: A Tightly-integrated GNSS-Visual-Inertial Navigation System Augmented by 3D Gaussian Splatting |
— |
— |
2024 |
arXiv |
PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments |
— |
— |
2024 |
arXiv |
GaussianSpa: An” Optimizing-Sparsifying” Simplification Framework for Compact and High-Quality 3D Gaussian Splatting |
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website |
2024 |
ECCV |
6dgs: 6d pose estimation from a single image and a 3d gaussian splatting model |
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website |
2024 |
ACM International Conference on Multimedia |
Spikegs: 3d gaussian splatting from spike streams with high-speed camera motion |
— |
— |
2024 |
arXiv |
Splat-slam: Globally optimized rgb-only slam with 3d gaussians |
 |
— |
2024 |
arXiv |
TAMBRIDGE: Bridging Frame-Centered Tracking and 3D Gaussian Splatting for Enhanced SLAM |
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website |
2024 |
ICLR |
Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting |
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4DGS |
2024 |
arXiv |
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction |
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website |
2024 |
NIPS |
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization |
 |
— |
2025 |
ICRA |
Gassidy: Gaussian Splatting SLAM in Dynamic Environments |
— |
website |
2024 |
arXiv |
DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment |
 |
— |
2024 |
International Conference on Robotics, Control and Automation Engineering |
Motiongs: Compact gaussian splatting slam by motion filter |
— |
— |
2024 |
ACM SIGGRAPH |
2d gaussian splatting for geometrically accurate radiance fields |
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website 2DGS |
2024 |
arXiv |
Ngm-slam: Gaussian splatting slam with radiance field submap |
— |
— |
2024 |
CVPR |
Dngaussian: Optimizing sparse-view 3d gaussian radiance fields with global-local depth normalization |
 |
— |
2024 |
arXiv |
Monocular gaussian slam with language extended loop closure |
— |
— |
2024 |
RAL |
Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization |
— |
— |
2024 |
ACM SIGGRAPH |
Rtg-slam: Real-time 3d reconstruction at scale using gaussian splatting |
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website |
2024 |
RAL |
HGS-mapping: Online dense mapping using hybrid Gaussian representation in urban scenes |
— |
— |
2024 |
arXiv |
3dgs-reloc: 3d gaussian splatting for map representation and visual relocalization |
— |
— |
2024 |
ECCV |
Rgbd gs-icp slam |
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— |
2024 |
ECCV |
Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty-aware 3d gaussian field |
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website |
2024 |
arXiv |
Compact 3d gaussian splatting for dense visual slam |
 |
— |
2024 |
IROS |
Mm3dgs slam: Multi-modal 3d gaussian splatting for slam using vision, depth, and inertial measurements |
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website |
2024 |
RAL |
Neds-slam: A neural explicit dense semantic slam framework using 3d gaussian splatting |
— |
— |
2024 |
IROS |
High-fidelity slam using gaussian splatting with rendering-guided densification and regularized optimization |
 |
— |
2024 |
arXiv |
Semgauss-slam: Dense semantic gaussian splatting slam |
— |
— |
2024 |
ECCV |
Sgs-slam: Semantic gaussian splatting for neural dense slam |
 |
— |
2024 |
CVPR |
4d gaussian splatting for real-time dynamic scene rendering |
 |
website 4DGS |
2024 |
CVPR |
Compact 3d gaussian representation for radiance field |

 |
website |
2024 |
CVPR |
Photo-slam: Real-time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras |
 |
website |
2024 |
CVPR |
Gaussian splatting slam |
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website MonoGS |
2024 |
CVPR |
Splatam: Splat track & map 3d gaussians for dense rgb-d slam |
 |
website |
2024 |
CVPR |
Gs-slam: Dense visual slam with 3d gaussian splatting |
 |
website |
2023 |
arXiv |
Gaussian-slam: Photo-realistic dense slam with gaussian splatting |
 |
website |
2023 |
ACM Transactions on Graphics |
3d gaussian splatting for real-time radiance field rendering |
 |
website |